Lesson 12 December 8 2015

This is our last lesson of the module for 2015. During this, we added a skeleton to the fish (which in my opinion is better than the previous models) in order to make it move, I placed 4 pivots (one at the end, two in the middle and one on the tail), each one had its own separate keyframe.

Afterwards we saved the file as a (Targa) tga. file format for rendering.
I found the creation of the fish tough, but the animating side seemed simple but effective.

Screen Shot 2015-12-09 at 11.43.05.png

In this example, I got the fish to move its tail to the side with the X axis thanks to the Skeleton tool in Maya, while moving it forward on the Z axis using separate keyframes. Afterwards we did a Batch Render and exported it to After Effects for animation purposes.

Screen Shot 2015-12-10 at 15.48.09


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