Today I carried on working on my project, managing to create some sprites to import into my game. Photoshop has been a big help for me throughout thanks to the ability to use a pixel grid for the character designs and pencil tool to draw.
This is the enemy Al Coopone’s flapping sprite, when combined in a flipbook with a static sprite gives off the illusion that the bird is hovering in the air.
The second sprite is a violin case that will be one of the weapons. The initials ‘DP’ stand for Don Pigieone, my intention is for the case to drop from the sky with the intent on hurting the character Gary.