Loading Screen

Virtus Learning Hub’s Youtube Tutorial on Loading Screens.

While browsing through my game, I noticed one particular key element was missing. And that is a Loading Screen. This particular screen is used when the player is transported to a different part of a current level or different level altogether. In my case, a different level.

Screen Shot 2017-03-16 at 15.05.07

In order to create this screen required a Widget Blueprint to be constructed. The text and sky background is similar to how I created the Start Menu and Pause Menu.

Screen Shot 2017-03-16 at 15.11.00

In order to get the Load Screen to work properly, the event graph required a ‘Create Loading Screen Widget’ ‘Add to Viewport’ and ‘Delay’ to be created.

The Loading Screen Widget tells the program what blueprint to load up. Add to Viewport displays this on the screen and Delay in seconds is how long the screen is displayed.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s