My 3D Character Animation Assignment 4 can be accessed above.
Here are the character that I have been animating for Assignment 4. This involves both interacting with each other, both have been rigged for movement. Although it is time consuming, you learn how to animate. I will animating in 25 fps as is normal.
My second character was marked by the tutor. It was definitely an improvement from the first character, in my opinion it is not the most perfect model but I am content with the overall design. Next comes the skeleton rigging and weight painting, just like what happened with the previous assignments.
Render of the front of my character.
After redesigning my character from scratch, it was ready for rigging. Although restarting was a bit of a nuisance, at least I can understand what went wrong first of all. Now I am onto weight painting. Above is the influence for each part of the body. For example the right foot is mostly coloured red meaning it has a lot of influence, where blue has the least amount of influence.
We continued working on the Animo character. Previously we had the character doing some basic walk cycles, switching the left and right feet positions throughout.
This time we focused more on the Centre_o_Gravity section of the character, located at the torso.
Here is the Character model that I submitted as part of assignment 1 of the module. In my opinion, although the shiny colours are a bit off putting. I thought it was a pretty good attempt at character design.
This is how my character looks with the major difference being that there is a lot of texture added to the model. The colours were achieved by setting lamberts, one of the problems I encountered was that any unselected faces would change colour when I did not want it to. Also I realised there were a lot of hidden duplicates of the model. Overall I am very pleased with how my character looks.