Design for Simulation 29 Nov 2016

I carried on with the prototype from the previous weeks. This time keyframing the movement of the figure to replicate a running motion.



Each blue square on the timeline are keyframes which can set individually. For example I moved the position of the arm and set its own keyframe.


Design for Simulation 22 Nov 2016


Today I made some progress on my simulation, this is a view of how the work looks in a perspective view. The white polygonal lines show the path of the camera view, with the squares being the main focus when viewing that particular camera.

Screen Shot 2016-11-22 at 19.02.16.png

The view here is from a camera which I named ‘Camera L’ which is short for Camera Left, the reason of the angle is to get different views of the athlete in motion, by having a multiple camera setup you can choose any angle.

Design for Simulation 15 Nov 2016

Feedback was given on Assignment 1 of our Prototype Concept Presentation. I was pleased the mark received. Now it is time to get on with the creation of our prototype.

From last week, I created the long jump pit, runway, board and grass in Cinema 4D as a side task. I also put in a camera to track the running motion and give the illusion that the sequence is broadcast on TV.


The main focus is the figure that will be used to imitate an athlete in motion. For this, the intention is to find video footage and try to replicate as best as I can.

Design for Simulation 8 Nov 2016

Today we learnt about the topic ‘Simulation as Play’ along with ‘Ludic Cities and Ludic Simulations’.

The term play is described by Vygotsky 1978 as “Play involves imaginery simulations, mandatory for learning and child development.

Lev Vygotsky (1896-1934) was a psychologist from the Soviet Union. (Image from Wikipedia)

There are some types of play that each have their own definition, these are:

Agon (games of competition, covers childhood games such as British Bulldog, Conkers)
Alea (games of chance, covers board games such as Monopoly, Trivial Pursuit)
Mimicry (games of simulation and role play, covers games such as Final Fantasy)
Ilinx (games of vertigo and rapture, covers games such as hula hoops)


Design for Simulation 1 Nov 2016

Today was the day of our concept presentations, everybody had some different and interesting ideas. My prototype presentation idea revolved around an athletics simulation titled running man, the objective is to create a Long Jump simulation which specific audiences can use to gain feedback on the position of their arms and legs based on the human anatomy.

Despite being under the weather, I am pleased with how things went and felt confident in my talking once it started.

My Powerpoint document can be found in the link below:


Jean Baudrillard- The Gulf War did not take place

The Gulf War took place from August 1990 to February 1991, the catalyst was that Saddam Hussein, leader of Iraq at the time invaded neighbouring Kuwait for oil, as it is a very costly product which prompted swift retaliation from the USA, allies of Kuwait.

Baudrillard is misquoted into thinking the war didn’t take place, a controversial view from a controversial philosopher but as in fact there is so little media coverage that it may not have been a war but more of a simulation.